Tag Archives: gameful learning

Character-izing my classes? A request for comment

Larry Croft and Deanna Jones can’t find the lost ark, no matter how many tombs they raid.I’ve been weighing the pros and cons of reskinning some of my assignments and classroom resources to feature fictional characters who would guide students through various activities. I “piloted” one such assignment  in my first-year Old Testament course, and it seemed to go over well. But I’m curious as to what Higgaion readers might think.

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Snippets from the history of gameful learning

A collection of old gamesIs this a keyboard I see before me, its letters toward my hand? Why, it certainly is, and now I find myself writing the first Higgaion post in quite a long time. I’m working with some other Pepperdine folk on a workshop intended to encourage and support what we call “gameful learning.” We use this term to describe everything from using games and simulations in class to structuring entire courses like alternate reality games.

While typing an e-mail to one of my colleagues, I noticed that my Mac’s built-in dictionary doesn’t recognize the word gameful, so I decided to investigate the word using Google’s Ngram Viewer. I found a few interesting snippets.

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