Are you interested in a new language-learning game?

Sign with a question mark and the word “information” in Hebrew, Arabic, and EnglishFor the last few weeks, I’ve been using some of my time to develop a card game designed to help players of any age practice any language they wish to learn. Tentatively named “Wazzit,” The game does not try to teach any particular language’s vocabulary. Rather, it gives players a chance to use vocabulary they’ve learned through comprehensible input received elsewhere. My own interest lies in using this game with my college-aged (and up) Biblical Hebrew students. However, the game’s design allows it to be played by grade school kids and it adapts to any language (and can be played monolingually in the language of your choice).

Obviously, I could simply print up a few copies for my own students to use, and call it a win. However, I think that many language teachers, from grade school through college, would find the game appealing. I have already started laying the groundwork for distributing the game beyond myself. That’s where you can help me out a bit. This is not a solicitation to buy the game (yet); rather, it’s market research. If you’re willing to give me your opinion, please fill in the Wazzit interest survey. Also, please share the survey link far and wide, with anyone you know who might be remotely interested. I need as much data as possible to make good decisions.

Update: I have closed comments on this post in order to encourage interested parties to take the discussion over to the shiny new Novetus Games website. Please join me over there for further conversation about Wazzit.


7 thoughts on “Are you interested in a new language-learning game?

  1. Keen to sign up

    I’ve left three different email addresses at the end of the questionnaire and not yet received a confirmation email to any one of them.

    1. Chris Heard Post author

      Sorry … that’s because the process isn’t automated (Google Drive forms don’t support that). I’ll have to process the opt-in requests manually for now, so there will usually be a time delay of up to 24 hours after finishing the survey. I do apologize for any inconvenience.

  2. Ken Brown

    I’m curious to know how it can work without needing separate cards for each language. Is the idea that prompts in English should be answered in the language being learned?

    1. Chris Heard Post author

      Ken, there are no prompts in English. The game is designed to be monolingual in whatever language you want to play. It’s all done with pictures.

  3. Laura Kelly


    I just took the survey. A few suggestions: under age group, it should be possible to select multiples. My language teaching extends from kindergarten ESL, third grade Spanish immersion, high school foreign language Spanish, to community college ESL.

    Also, I would add a space for comments because I wanted to say this: I think it is sadly unlikely for the product to do well in K-12 if educators have to pay close to $7 for a pack that only one group can use at a time. Maybe I am wrong about this, but I have never been in a school that would have allowed anything other than me spending my own money to purchase supplies for about 25 students.

    If you are seriously interested in the k-12 market, check out The cards could be uploaded as a PDF and downloaded by teachers who purchase them. This allows you to reach a wide audience and makes your production cheaper. You could also “field test” them there relatively easily.

    1. Chris Heard Post author

      Thank you for those suggestions, Laura! This morning I implemented your suggestion already about multiple selections for age levels. And, of course, I am sensitive to teachers’ needs for multiple copies if they’re going to use it in class, and I’m investigating various possibilities for printing, distribution, etc. (including print-on-demand and print-and-play) to make the game as widely accessible as possible while still covering production costs.

Comments are closed.