Category Archives: Academia

ThingLink Teacher Challenge, Week 1

I recently stumbled across a tool called ThingLink. It basically allows you to tag images with interactive pushpins. ThingLink’s use of the word “tag” is a little nonstandard here, as “tag” usually implies “keyword.” Here the tags are text and links that appear in pop-ups, like oversized tooltips.

Just at about the same time I learned of ThingLink’s existence, ThingLink launched its Teacher Summer Challenge for 2015, so I decided to give it a spin as a way to learn ThingLink. The specific task for Week 1 has been “design your digital self.” Follow the Summer Challenge link to read the full description. The result of Week 1 is supposed to be an annotated ThingLink image by which you introduce yourself to other Challenge participants (and the whole world, I guess). Here’s the result of my work.

By way of brief review, I’ll just say that ThingLink is fun, but funky (and mean that in the sense of “funky smell,” not “Funky Kong” or “Funky Town”). The biggest headache is aligning the tag boxes on the image. I would really appreciate some alignment/grid/snap tools in future updates.

Character-izing my classes? A request for comment

Larry Croft and Deanna Jones can’t find the lost ark, no matter how many tombs they raid.I’ve been weighing the pros and cons of reskinning some of my assignments and classroom resources to feature fictional characters who would guide students through various activities. I “piloted” one such assignment  in my first-year Old Testament course, and it seemed to go over well. But I’m curious as to what Higgaion readers might think.

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Snippets from the history of gameful learning

A collection of old gamesIs this a keyboard I see before me, its letters toward my hand? Why, it certainly is, and now I find myself writing the first Higgaion post in quite a long time. I’m working with some other Pepperdine folk on a workshop intended to encourage and support what we call “gameful learning.” We use this term to describe everything from using games and simulations in class to structuring entire courses like alternate reality games.

While typing an e-mail to one of my colleagues, I noticed that my Mac’s built-in dictionary doesn’t recognize the word gameful, so I decided to investigate the word using Google’s Ngram Viewer. I found a few interesting snippets.

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Genesis at the SBL 2014 Annual Meeting

John Anderson and I just got official notice today that our Society of Biblical Literature Genesis Consultation, whose three-year run ended at the 2013 SBL Annual Meeting in Baltimore, has been renewed as a Section for the next six years. This wonderful news presents us with a bit of a conundrum: we were not able to issue a call for papers in the normal way. Only today—the last day—did the system allow potential presenters to propose papers. Amazingly, we got a proposal within just a few minutes of the Section going live!

At any rate, if you are a biblical scholar working on Genesis, please consider submitting a proposal to our open session at the 2014 Annual Meeting in San Diego! The SBL’s standard system will only accept proposals up through midnight tonight (March 4, 2014), however, so either act fast or send a proposal to me via e-mail within the next few days. See you in San Diego!

עִבְרִית Express migrates to Higgaion

Part of my Hebrew teaching this year involves creating a series of online lessons that students can use to review and solidify what they’re learning in the classroom. Each slideshow in the עִבְרִית Express series presents a grammar lesson inductively, using only pictures and Hebrew text, then reviews the lesson deductively, explaining the new grammatical ideas in English.

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